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so what does fallout do? Here's the basic, though I did post some of this info in a previous message. FALLOUT Copyright 1997 Kenneth A Strom Fallout is an addon for Vga Planets 3.x (C) Tim Wisseman. Quick Start Place the FALLOUT.EXE program in your Vga Planets directory. In the game directory, add to AUXHOST2.INI, or create AUXHOST2.INI and add the line... FALLOUT <game dir Run your normal host routine. To bombard a planet use Fcode FB? To flush a planet use Fcode FL? ? = any character (prevents quick capture by a star_base_) Make sure your p_layer_s know this! You may want to read SCORE LOG Info! Background One fine day in the echo cluster, a crystal Topez with a brand new crew was orbiting an unowned planet, when an young ensign eating at the workstation he was supposed to be repairing, dropped his tray. The tray fell behind into the open workstation and the shorted out the radiation controls of the engine. To avert disaster the crew had to divert the radiation and send it out the weapons ports. The science officer noticed a considerable jump in radiation on the planet and that natives on the planet were dying because of this. This information on how to irradiate a planet was promptly send to the homeworld. The next month that Topez found an enemy planet and decided to see what would happen if they irradiate the planet. The Topez began to bombard the planet with radiation and was promptly shot up by the planetary defense. Unfortunately, the crew failed to realize that a radiation signature of that size was very easily detectable. Over the next few months words spread to all the races, and as each race tried the new tactic, they all found the same results, the planet would be irradiated and the ship would get shot up. The radiation signature was an easy target, and revealed the position of any ship, Rebels, Fascist, and even cloaked ships. The Feds worrying about the effect of radiation on its colonists attempted and succeeded at creating a counter measure to the bombardment. The ships would be able to use there beams to heat the planet for short periods of time and the tractor some of the radiation off the planet. Though the effects weren't as strong as a bombardment, radiation was removed from the planet. The birdmen were the second find this out, when they had a White Falcon bombarding the planet, but the radiation wasn't rising. Soon this information was availible to all races. Some rumors of freighters building up radiation levels to be purposely shot rather than captured, have been circulating too. VCRs and Radiation Radiation from battles over planets fall into the planets atmosphere. The amount per VCR depends on the type and number of weapons used. A planet will pick up some of the radiation discharged in battle. Planetary Bombardment Ships can bombard planets with radiation, however, if any defense exists on the planet, they will fire at the radiation signature, usually damaging the ship. The lower the defense the less damage taken. To bombard a planet, you must survive arrival at the planet, as this takes place in AUXHOST2 phase of host. Use the friendly code FB?, where the ? is any character you want. The higher the kill rating and number of weapons, the more effective the bombardment will be. Your ships bombarding your planets will NOT be shot at, however, FALLOUT does NOT recognize allies. Ships may be captured if all the crew is killed while it is bombarding a planet, so watch out for low crew ships. Planetary Flushing Ships can also flush radiation from a planet. PLanets will not fire at ships flushing radiation from a planet, under any circumstance. To flush radiation from a planet, use the friendly code FL?, where the ? is any character you want. The higher the smash rating and the number of weapons, the more effective the flushing will be. Flushing is a bit harder that irradiating a planet. Radiation Information Radiation is quite random, though the higher the radiation the more loss of life one can expect. Radiation kills are rated in number of colonists killed. Then the this number if rounded to the 100 colonist (CLAN) level. If under 50 colonists are killed there are no losses. A few races have some extra resistance to radiation. Resistance to Radiation Radiation level 7 or under causes no loss in clans. Amorphs 2 Levels (Rad<9 no loss) Robots 3 Levels (Rad<10 no loss) Siliconiods 5 Levels (Rad<12 no loss) Crystals 5 Levels (Rad<12 no loss) Maximum radiation level is 1000, it is unlikely that anyone will get a planet up this high. Messages from FALLOUT All messages from FALLOUT, will have, FALLOUT <<<, in the first line. Here is a list of message types. Bombard User and Target Retaliation User and Target Flush User and Target, if Target is another race Sensor Anyone orbiting a planet with high radiation and dying clans. Score Log Information As FALLOUT happens after the score.log is set, and FALLOUT can cause the demise or capture of ships. This makes score.log a bit inaccurate if you use FALLOUT. I am not going to make this program edit the score log as this, makes the game a bit more interesting. Those with captured or destroyed ships will recieve a message, so they will know when they lost a ship. That should cover everything. Email and questions or comments to me at
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(one not L) Ken.
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