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Gears of War 2 matchmaking servers boosted<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... 20 Comments<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... by James Ransom-Wiley<http://www.joystiq.com/bloggers/james-ransom-wiley/ Dec 12th 2008 12:14PM Filed under: Microsoft Xbox 360 <http://xbox360.joystiq.com/, Online<http://www.joystiq.com/category/online/ <http://gearsforums.epicgames.com/showthread.php?t=644972 Epic gave the old *Gears* <http://www.joystiq.com/tag/gears-of-war-2 servers a good hard boot, er, *re-boot* earlier this week, claiming that the new configuration will allow the matchmaking servers to support more p_layer_s per server. _base_d on what we're seeing so far, matchmaking times have improved significantly, reports senior producer Rod Fergusson on the Epic Forums<http://gearsforums.epicgames.com/showthread.php?t=644972 . Fergusson does admit, though, that potential delays are always looming. Playlists are subject to low p_layer_ population at any time, for example, and there isn't always the right sized party to merge with your own party. Don't fret, Fergusson promises we're not done yet.
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Gears of War 2 matchmaking servers boosted<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... 20 Comments<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... by James Ransom-Wiley<http://www.joystiq.com/bloggers/james-ransom-wiley/ Dec 12th 2008 12:14PM Filed under: Microsoft Xbox 360 <http://xbox360.joystiq.com/, Online<http://www.joystiq.com/category/online/ <http://gearsforums.epicgames.com/showthread.php?t=644972 Epic gave the old *Gears* <http://www.joystiq.com/tag/gears-of-war-2 servers a good hard boot, er, *re-boot* earlier this week, claiming that the new configuration will allow the matchmaking servers to support more p_layer_s per server. _base_d on what we're seeing so far, matchmaking times have improved significantly, reports senior producer Rod Fergusson on the Epic Forums<http://gearsforums.epicgames.com/showthread.php?t=644972 . Fergusson does admit, though, that potential delays are always looming. Playlists are subject to low p_layer_ population at any time, for example, and there isn't always the right sized party to merge with your own party. Don't fret, Fergusson promises we're not done yet.
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Gears of War 2 matchmaking servers boosted<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... 20 Comments<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... by James Ransom-Wiley<http://www.joystiq.com/bloggers/james-ransom-wiley/ Dec 12th 2008 12:14PM Filed under: Microsoft Xbox 360 <http://xbox360.joystiq.com/, Online<http://www.joystiq.com/category/online/ <http://gearsforums.epicgames.com/showthread.php?t=644972 Epic gave the old *Gears* <http://www.joystiq.com/tag/gears-of-war-2 servers a good hard boot, er, *re-boot* earlier this week, claiming that the new configuration will allow the matchmaking servers to support more p_layer_s per server. _base_d on what we're seeing so far, matchmaking times have improved significantly, reports senior producer Rod Fergusson on the Epic Forums <http://gearsforums.epicgames.com/showthread.php?t=644972. Fergusson does admit, though, that potential delays are always looming. Playlists are subject to low p_layer_ population at any time, for example, and there isn't always the right sized party to merge with your own party. Don't fret, Fergusson promises we're not done yet.
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Gears of War 2 matchmaking servers boosted<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... 20 Comments<http://www.joystiq.com/2008/12/12/gears-of-war-2-matchmaking-servers-... by James Ransom-Wiley<http://www.joystiq.com/bloggers/james-ransom-wiley/ Dec 12th 2008 12:14PM Filed under: Microsoft Xbox 360 <http://xbox360.joystiq.com/, Online<http://www.joystiq.com/category/online/ <http://gearsforums.epicgames.com/showthread.php?t=644972 Epic gave the old *Gears* <http://www.joystiq.com/tag/gears-of-war-2 servers a good hard boot, er, *re-boot* earlier this week, claiming that the new configuration will allow the matchmaking servers to support more p_layer_s per server. _base_d on what we're seeing so far, matchmaking times have improved significantly, reports senior producer Rod Fergusson on the Epic Forums <http://gearsforums.epicgames.com/showthread.php?t=644972. Fergusson does admit, though, that potential delays are always looming. Playlists are subject to low p_layer_ population at any time, for example, and there isn't always the right sized party to merge with your own party. Don't fret, Fergusson promises we're not done yet.
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