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metal gear solid weapons Some *minor* faults with Metal Gear Solid...... (1 viewing) (1) Guests
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TOPIC: metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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Okay, I know that KECJ has probably put a lot of work into MGS to make it non-linear and to give the p_layer_ the feeling that he is actually infiltrating a maximum security compound, but I do have a few minor gripes that I'd like to talk about. For one thing, the firearms don't seem to eject shell casings. It would be a lot more realistic if they did. For a company that went to the US to study S.W.A.T. tactics and fire live weapons in order to bring authenticity to their _title_, I would hope that that would have been a consideration. Secondly, there isn't as mught lightsourcing with weapons fire. In fact, I've seen none. Maybe the suroundings I've seen so far had too much light. Third. I had expected a little more animation out of Snake. Or maybe the _frame_ rate is that great. Fourth. The color palette is nothing to cheer about. Although that may be offset by the fact that this is supposed to have a military feel. Other then that, the game looks fantastic in premise, and except for some things, in play as well. No doubt it will be phenominal. Although maybe short of revolutionary, since _meta_l Gear is a francise for Konami. Okay....I've said my peice. Comments, flames, anybody?
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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Okay....I've said my peice. Comments, flames, anybody? Why in the world is this in rec.games.video.SEGA? I usually don't care about this sort of stuff, but I'm in a particular good mood today.. What did you gain by cross-posting? Ack... Fernando Mosquera SegaNet at http://www.seganet.com See you on IRC!
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The administrator has disabled public write access. |
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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it non-linear and to give the p_layer_ the feeling that he is actually infiltrating a maximum security compound, but I do have a few minor gripes that I'd like to talk about. For one thing, the firearms don't seem to eject shell casings. It would be a lot more realistic if they did. For a company that went to the US to study S.W.A.T. tactics and fire live weapons in order to bring authenticity to their _title_, I would hope that that would have been a consideration. Secondly, there isn't as mught lightsourcing with weapons fire. In fact, I've seen none. Maybe the suroundings I've seen so far had too much light. Third. I had expected a little more animation out of Snake. Or maybe the _frame_ rate is that great. Fourth. The color palette is nothing to cheer about. Although that may be offset by the fact that this is supposed to have a military feel. Other then that, the game looks fantastic in premise, and except for some things, in play as well. No doubt it will be phenominal. Although maybe short of revolutionary, since _meta_l Gear is a francise for Konami. Okay....I've said my peice. Comments, flames, anybody?
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The administrator has disabled public write access. |
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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: Okay, I know that KECJ has probably put a lot of work into MGS to make : it non-linear and to give the p_layer_ the feeling that he is actually : infiltrating a maximum security compound, but I do have a few minor : gripes that I'd like to talk about. Since when have you played/seen this considering you don't own a PlayStation? : For one thing, the firearms don't seem to eject shell casings. It : would be a lot more realistic if they did. For a company that went to : the US to study S.W.A.T. tactics and fire live weapons in order to : bring authenticity to their _title_, I would hope that that would have : been a consideration. The firearms do eject shell casings, just the shell casings don't stay on the ground. : Secondly, there isn't as mught lightsourcing with weapons fire. : In fact, I've seen none. Maybe the suroundings I've seen so far had : too much light. There is light sourcing caused by the firing of the weapon. : Third. I had expected a little more animation out of Snake. Or maybe : the _frame_ rate is that great. For example? : Fourth. The color palette is nothing to cheer about. Although that may : be offset by the fact that this is supposed to have a military feel. I had no problem with the color. What do you expect it to be? All bright and cheery? The palette sets the atmosphere of the game.
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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SegaNet at http://www.seganet.com See you on IRC!
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metal gear solid weapons Some *minor* faults with Metal Gear Solid......
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Question... Why is this cross posted into a Sega group? Oops.....sorry........ I posted this at 2:00 am last night, and I wanted to hear everybody's opinion, and I guess I just kinda forgot my head.
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